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ChavexPlayer Housing Guide
#1
Houses and Player Cities (Credit to SWG Wiki)

Houses can be a part of a player city, and are indeed the most important (and necessary) part. If you place a house within the city limits of a player city, or if the city limits are increased so that your house comes within them, you will become responsible for any fees and taxes levied by the city. In addition, if the house is your declared residence, you become a citizen of the city with the right to vote; this assures that you can be a citizen of only one player city at a time. You must wait 24 hours after declaring residence before you can do so again, even if you redeed (or pack-up) and then replace the same house in the same player city.


Placing a House

Placing a house is rather simple, whether it is from a deed or the house control device of a packed-up house. Find an open area that is relatively flat. Placement restrictions are more relaxed for houses than for harvesters, so that player cities have more viable real estate. Once you are in the general area, generate the structure from the radial menu of the deed or control device. You will get a face-down map of the area around your character. Move the cursor to move the placement of the house. If the highlight is green, you are allowed to place in that particular spot; if the highlight is red, you have to choose a different location. Yellow areas are not allowed for placing. Right-clicking will rotate the house 90 degrees clockwise. The map will be oriented with North facing up. Left-click when the highlight is green to place the house in that location.


Lots

Houses come in a wide variety of sizes. Each size will have a different footprint size (the area on the world that it will take up) and lot size. Small and medium houses all take up 2 lots, with the exception of the round Small Naboo House, which takes up only 1 lot. All large houses and guild halls take up 5 lots. Each character has a limit of 10 lots.


Storage

While small houses may seem small, you would be surprised how many things you can pack into it—even if nothing was in a factory crate or other container. Because of natural database limitations, each house has a storage limit of how many items can be dropped in the house. You can view the current number of items by accessing the Status option from the house's structure terminal.

The storage rule to remember is 100 items per lot. These means smalls and mediums have a limit of 200; larges and guild halls have a limit of 500. The round Small Naboo House has a limit of 100.



Administration

The structure management terminal in your house lets you manage the house and control what others can do in and to it. You can perform most of the actions described on this page using commands found on the terminal's radial menu.





Maintenance

Like other structures, houses require hourly credit maintenance. This could be viewed as utility bills or costs for upkeep. In any case, it is deducted from the house maintenance pool every hour (you can view and update this pool using the structure management terminal); if the pool is empty, it will come from your bank account or cash if the account is empty. (Changed during Ch.6, Now if has empty maintaince it takes a weeks worth at a time)

If your character has no credits, the house becomes condemned—the entrance will be locked until the repair maintenance is paid. Regular maintenance will continue to build up. Inactive accounts are at risk of being purged, but houses belonging to inactive players will be packed up into the player's datapad when this happens.

The daily maintenance is dependent on the size of the house. Smalls require 384 credits/day, mediums 816/day, larges 1200/day, and guild halls 2400/day. This does not include player city property taxes, which will increase your hourly maintenance by a certain percentage. 
Player cities may also charge an income tax to citizens. This is a set amount of credits taxed to each citizen, regardless of the size of their house, in addition to any property taxes. Fees are 1% to 15%.



Redeeding

If you decide to move to a different location, you can take your house with you! There are two ways, redeed the structure, or pack-up the structure. Only the owner of a structure can redeed it.

To be able to redeed the structure you must remove all items from the structure, it must be empty. Pack-up does not require you to empty the structure, you can leave all your items in it when you pack it up, and they will still be there when you unpack it again.

At the time of redeeding, you must make sure you have enough maintenance paid in order to cover the cost of redeeding. The cost equals the hourly maintenance rate times 50. This redeed cost will be deducted from the maintenance pool when the structure returns to a deed. The rest of the maintenance will remain attached to the deed, but is not retrievable.
To redeed, select "Destroy Structure" on the radial menu from the house's structure management terminal. A confirm window will pop up, if you have enough maintenance all figures are green. You can opt out of this phase, just in case you are not sure.



House Pack-up

As the owner of a player house, you may choose to "pack-up" your house and all its contents into a house control device, which is stored in your datapad (CTRL-D). You pack up the house using the house's structure management terminal. This is for temporary storage of the house (primarily to move to another location)--you must still pay maintenance on the house and it still reserves it's allocated number of lots.

Once the house is packed up, you can interact with it in a limited fashion via the house control device in your datapad. You have three options available (the first two are the same as those on the unpacked house):
  • Check Status lets you see the number of items stored in the house as well as its current maintenance pool.

  • Pay Maintenance lets you add credits to the house maintenance pool.

  • Unpack house lets you place the house in a new location. This works the same way as placing a house from a deed. All placement rules are followed.
After you pack up your house:
  • The waypoint to the house is removed.

  • If the house was your declared residence, your residency is reset.

  • If the house was your declared residence within a player city, your citizenship is revoked.

  • Vendors stored inside are automatically packed up and placed into owner's Datapad
Restrictions:
  • Only player houses may be packed up.

Planet Restrictions

Each house design can be placed on select planets. To find out which planets your deed is eligible for, simply examine the deed.

Current rules are:
Houses cannot be placed on EndorYavin IVDathomirKashyyyk, or Mustafar. Harvesters and factories can be placed on these planets, with the exception of Kashyyyk and Mustafar.
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#2
Small House Styles

Generic Small Houses
[Image: KHXtZec.jpg][Image: Bec7woJ.jpg]

Corellia Small Houses

[Image: hXN8AZH.jpg][Image: Mb9LX7p.jpg] 
      
Tatooine Small House

[Image: MKomJYv.jpg] 

Naboo Small House

[Image: CbJAK3Y.jpg] 
*Note: These are some examples, there are more varieties/floorplans/windowed versions etc.  I will update as I get pictures.
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#3
Is there a house deed NPC vendor?

Voidy KoL
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#4
Most houses are player made. You can locate them via a "bazaar terminal" in most NPC cities, like Mos Eisley. You can search from them via your planetary map. When using the bazaar, you can check for auctions on the bazaar network, or do a vendor search via the tab at the top. That will show you what players have for sale and it will give you a waypoint to their shop
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#5
Thanks Much!
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#6
anytime!
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#7
@chavex should add the macro for houses as well. you can actually macro permissions , credits , name into one macro great for setting up loot houses.
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#8
yeah thats a great idea, I'll start putting that together
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